The Kingdom of Nikovaria lies far to the north of the Graylands in JADE's Arachnophobia Dungeons and Dragons Campaign. It is the nation from which the party's woodland spy Klaus has fled south from in frantic search of aid for the family he left back home.
Nikovaria has largely gone quiet to the Graylands over the course of the last 3 years, as it has been futilely trying to hold back the migrating hordes of giant spiders that have been decimating the population in the wake of their move south. For a militaristic nation frequently sabre-rattling amidst their legacy of being the singular force that repelled the great Orc invasion a millennia ago, their silence has been deafening.
Imagining of how Nikovaria would appear. |
As a second class citizen in the eyes of Nikovaria's ruling warlords and nobility (all human), the wood elf was forced to develop connections far removed from such zeniths when lack of food would force a trip to their capital: a place where even his mere presence could put his own life in danger. Suffice it to say that tension between humans and elves in this country is always a little high.
The capital is not a welcoming place. |
Traumatized by what he had seen (and desperate to keep his surviving family safe), Klaus fled north to the capital with few options - and quickly learned survival would be difficult. After proving his skill-set working for the thieves' guild in the city, the elf inevitably crossed paths with the Nikovarian Legion - who were then actively recruiting for their diversifying network of spies. The Legion offered him enrolment or execution on the spot. The choice was simple at the time.
Image by: addiegregart |
Nikovaria's ruling warlords are known to have a vast network of spies that has also gone quiet to the outside world since the spider hordes attacked - but that maintains a very close watch over the country's population. Through employing the network's extensive resources, Klaus was able to learn of Toby Ryder - and track him to Darfield along with the rest of the Arachnophobia Party.
Posing as a disgraced thief wanted by the Darfield Thieves Guild, Klaus was able to join the party by aiding them in their flight from the tyrannical Count Oppelthor. Using the following map that he had scouted and drawn, the elf was able to lead the party through the sewers to help them recover the TARDIS from the stables of Darfield's castle:
Best nest. |
Having been undercover with the party for weeks now, Klaus's life has been in danger more times than not. He is working on earning the complete trust of Toby Ryder in order to make the boy's extradition to Nikovaria - and the elf's return to his family - less of a challenge. It will be interesting to see how the spy can use his vast network to complete his mission without the rest of the party catching on to his motives. Though, he has yet to see even a shred of evidence that Toby is any kind of a messiah at all.
Shaken by his experiences yet firm in his resolve, Klaus is often quiet and brooding. As a true neutral character, it can be hard to gauge where his loyalties lie at the end of the day. He carries a small grey figurine - given to him by his young daughter - to serve as a reminder of why he needs to keep fighting.
Written by: Jeff
Image Sources: https://www.deviantart.com/tri5tate/art
https://art.alphacoders.com
Written by: Jeff
Image Sources: https://www.deviantart.com/tri5tate/art
https://art.alphacoders.com
Klaus: A D&D Biography of the Elven Spy
Reviewed by JADE Gaming
on
5/27/2019 01:00:00 pm
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