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After hours of research and planning I think we have figured it out; with only a slight bending of the rules.
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Getting to our TARDIS, its external dimensions are approximately 5ft x 5ft x 9ft. This is based off of scale measurements of our TARDIS mini, averaged against the dimensions given here on this TARDIS Construciton Forum. Those dimensions give the TARDIS a unenchanted volume of 225 Cubic ft. So using the higher end of the volume increases for a Bag of Holding (a factor of 12 and 20) that gives us a total volume of either 2700 cu feet, or 4500 cu feet. We are going to use the latter since we want as much space as possible and the guys want to go inside of this thing.
To figure out what the internal dimensions would be, we needed to to calculate the possible dimensions of a rectangular prism with a known volume. I.E. 4500 cu ft. This would have been a lot of factoring to work out given our large volume and I am not a mathematician of any sort. However, I am a system admin with access to server grade computers and C++ compilers, so I had my developer give me a hand write a few lines of code to crunch the numbers, and create a big list of all possible dimensions.
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And boy were there a lot of them |
The next issue we had to face is that as of 3rd edition D&D and onward it is stated that there is only 10 minutes of air/person inside of a Bag of Holding. This is independent of the bag's volume and is certainly not enough time to avoid suffocation. Of course if you are playing in 1st or 2nd Ed (we are using 2nd Ed for this item) this condition does not apply as it is not stated in the rules.
However we still wanted to include a method of refreshing the atmosphere inside the TARDIS so that it could work across editions. This proved to be the most difficult hurdle to cross, however in my research (I thankfully own all four volumes of 2nd ed's Encyclopedia Magica) I discovered an item called the Cabinet of Air Refreshment. It is from Dragon Magazine 159 and details an item designed for the Spelljammer campaign setting. Originally designed to refresh the air on your Spelljammer Star Ship, a Cabinet of Air Refreshment uses the charges from another magical item placed with in it to generate 50 cu. ft. of fresh air which is enough for a crew of 12 for a week. All you do is open the cabinet, say the magic words, a charge on the item in the cabinet is consumed and the air comes rushing out. This gives you the breathable air you need as long as you have a charged magical item, and remember to activate the cabinet.
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Rings of Spell Storing allow any caster to load a certain number of spell slots in the ring with spells they know how to cast. Those spells may then be cast from the ring. Since the ring is grafted to the TARDIS, the two items are one and the same and so the source of the spell would be the TARDIS itself. That means you could effectively cast a Fireball spell and the box would be the source of the magic. It can also get around casting restrictions on some spells that have a limited number of people they can target. Thus, a Teleportation spell would ignore the target restrictions as anything inside the TARDIS is now part of the ring and goes with it. The only restrictions now become weight related.
We plan on using this in our Arachnophobia Campaign to allow the group to join Thomas on his Time Travel escapades, which the group is pretty excited about.
What do you think? Did we miss anyhting? Did we make the Fantasy TARDIS too powerful? Or not powerful enough? Let us know in the comments!
The 15mm scale TARDIS mini is from Rebel Minis and can be found in their Pulp Adventures section.
Written by: Andrew Gregory
How to Build a Fantasy TARDIS in D&D
Reviewed by JADE Gaming
on
10/10/2017 02:05:00 pm
Rating:

I think this article is not considering one thing: being inside of an extraplanar space, you can't control what happens outside of it, so how can you ride the TARDIS from inside of it? When you're inside a bag of holding you can't make it move.
ReplyDeleteUse a Demiplane rather than a Bag of Holding. If anybody brings a Bag of Holding inside your Chronomancer's Cabinet, you can kiss everything within 10' goodbye, but I don't know with what because your lips will also be vapourised.
ReplyDelete