Since I am the one hosting JADE's Traveller Campaign: Interstellar Exports, I took the time to sit down and throw together a whole bunch of maps for the game. Personally I really like using maps in my campaigns. I find they help me figure out the setting and really create a believable scene for my players to interact with.
So since the first chapter of Interstellar Exports takes place in a galactic sub-sector I knew I would need a lot of maps to cover all of the possible ground that my players could cover. My first step was to map out my Galactic Sub-Sector. I needed to know where my players could end up, in advance, so that they (and myself) could plan for their adventures.
Using the Sub-Sector Hex Grid provided in the back of the Traveller Core Rulebook, I scanned it, reversed the colours in GIMP, and added a couple stars with an air brush. I then set to creating my Sub-Sector using the solid white dots to mark the systems, and connected them all using different colour lines that represent standard shipping lanes. The Blue lines are the Transgalatic Highway. It was constructed by the Interstellar Union before its collapse, the highway is now maintained by the IU predecessor the Galactic Council. The Yellow lines are part of the Outer Rim Shipping Lanes: a local mining consortium. The Green lines are Local shipping lanes that lead to the more travelled back-water worlds. And finally, the Red lines are Galactic Council military channels.
With the sector designed, the next step was to design a few systems for my players to visit. Around that time I was playing a clone of the old DOS game Star Control II, and was pretty inspired by how simply they threw together star systems. SO with that in mind I began creating.
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Orion XII System |
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Kelnas System |
From there the game split in two, as the group gained another ship and another series of mis-jumps set them in opposite directions.
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Voodar System |
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Galactic Parsec System 0506 |
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Mycra System |
In the soon to be posted Interstellar Exports Game 6 the party is finally re-united in system 0506: The Mycra System. There they ended up on the massive orbital space station that surrounds the entire the planet. Game 6 was full of mishaps, which you will be able to read about soon!
Next time we will take a closer look at some of the locations that crew has visited, from planets to space stations, and continue exploring the world of Interstellar Exports.
Written by: Andrew Gregory
The Maps of Interstellar Exports Part I
Reviewed by JADE Gaming
on
4/15/2015 10:39:00 am
Rating:

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