Sunday, 31 May 2015
Tripod robot
This is a classic Traveller Tripod Robot from RAFM miniatures. It is from the original Traveller mins from the 80's and is pretty bizarre.
He came included in one of the collections of 15mm Sci-Fi figures that RAFM offers. So, while getting a station crew for my Orion XII station, he ended up coming along for the ride.
I am not entirely sure how this thing can move, but it does look pretty cool. I think I am going to include it in the game as some sort of repair bot.
I am hoping they will stumble upon this fellow in Interstellar Exports Game 8, but we will see how that goes!
Written by: Andrew Gregory
Friday, 29 May 2015
Meatfoot's Battlesuit
Finding a battlesuit to fit a creature as strange as Meatfoot Blargin, took all of my time and patience. And I will admit, I am not that pleased with this.
This miniature is a maintenance robot from 15mm Co. He also happens to be around the same size and slightly bulkier for Jeff's Traveller character in Interstellar Exports.
So it is not perfect, but it will have to do. I figured the best I could find would be something dalek-esque and this guy fits the bill.
It may not be as intimidating as our other battlesuits, but given the nature of Meatfoot Blargin, I think any protection would help.
This suit will provide the user with 12 Armour, a built in Lazer Rifle (5d6 dmg) and a Manipulator Claw that provides the user with +3 STR. I hope it keeps up with our other battlesuits and keeps Meatfoot safe in the dangerous games ahead!
Written by: Andrew Gregory
The Maps of Interstellar Exports Part IV
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System 0708 |
He was finally able to return to the Trans-Galactic Highway, and Ended up in System 0708: the Voodar System.
The Voodar System has four planets, but only one of them is considered habitable, so Dry set his course towards it; ignoring the other three planets. But of course in Interstellar Exports, there are Easter Eggs everywhere.
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Voodar I |
The module has a single inhabitant: a human archaeologist who is convinced that a powerful and advanced alien civilization once ruled Voodar I's.
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Voodar II |
Despite the fact that almost anything will start to corrode within an hour of being on its surface, even the most rudimentary sensors can detect large amounts of valuable minerals beneath the planet's crust.
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Voodar III |
Now I don't necessarily recommend it. However, you could probably get better results than I, for what that is worth.
Anyways, Dry ended up getting shuttled to the large space port around the central city of Voodar III. From there he took one of his injured crewman to a hospital, and spent the rest of the time exploring the port. There he gained a new pilot Zeila Dakdon and was ready to fly the stars again.
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Voodar IV |
And that concludes our exploration of the Voodar System. Now, the game featuring this system was more of a "get-back-on-track" game, so it didn't feature a huge amount of action or exploration. Rather, we saw some more utilitarian actions to rebuild the crew and gather supplies.
Next time we will follow the robot Caesar on board the S.S. Exodus, and discover the strange place he became stranded!
Check it out in The Maps of Interstellar Exports Part V coming soon!
Written By: Andrew Gregory
Tuesday, 26 May 2015
The Floating Battle Discs
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Now they are not perfect, but they will have to do until I find something better.
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This suit will provide the use with armour 11, 360 degree dual Gauss Riffles (4d6), and a top speed of 120 kph. Training is required to use this suit.
So that makes Krunt M'Quasood combat ready, Meatfoot Blargin on the other hand will be a bit more of a challenge.
I will keep you all posted
Written by: Andrew Gregory
Monday, 25 May 2015
The Star Marines
When I was a kid one of my favourite PC games was Starcraft. I played it a lot, and while I was quite young and not that good, the science fiction world they created just drew me in.
When I learned that I could get 15mm Terran Marines from Critical Mass Games I couldn't resist. I had to write them into my Traveller Campaign.
So I added them into my next adventure as Battle Dresses. In the Traveller universe, Battle Dresses are amazing suits of armour/weapons. If the guys really wanted to be space pirates and dominate the field, this is the sort of weaponry they would need.
So I started to design the party's battle suits around this style of armour. I highly recommend looking into Traveller Supplement 4: Central Supply Catalogue. It will give you all the material you need to really build custom equipment etc.
I decided to classify my armour as Improved Combat Armour which is TL12, and provides 14 addition protection. That is a decent amount of damage to absorb, but what can they deal out?
To mimic the rapid fire weapon of the Terran Marines in Starcraft, I figured my Marines should have a similar weapon. I think that the Advanced Light Auto Cannon from the central supply catalogue works perfectly. That is 6d6+4 DMG, I think it should do the trick.
How exactly our party will acquire these suites, I will leave for Interstellar Exports Game 7 to reveal. But it will be a very tempting offer.
Written by: Andrew Gregory
Saturday, 23 May 2015
Meatfoot Blargin
After the death of Jeff's character Caesar in Interstellar Exports Game 6, he needed to select some one new to be. I never let my players be the same character twice, so I had him come up with an entirely new idea. But how could he trump the ridiculousness of being a robot?
Well, he grabbed the most absurd mini in my collection: a tiny creature with a single stalk for an eye.
"Let's see you work that into your game!" Jeff said with a smile.
Challenge accepted.
Meatfoot Blargin is part of a species of carnivorous plants called the Tangulons. The Tangulons developed telepathy to detect their camouflaged prey on their home world. Once detected, Tangulons grab their prey using another physic ability: telekinesis, and gobble them up with mouths on the bottom of their feet.
Despite their clearly plant-like origins, Tangulons are quite mobile and will wander around in search of their prey. Standing about 4-5ft. tall, they are the alpha predator of the planet Tangul.
Despite having a complex brain, the Tangulons had no concept of society, until they encountered a Human Scout ship. The vessel belonged to the nefarious and powerful criminal organization, the Draco Syndicate.
As the syndicate set up a "disposal" centre on Tangling, the Tangulons came to read their thoughts. They learned of language, and mathematics, and culture. They learned of the other worlds, and the concept of desire they found in each of the syndicate member's minds. They wanted to know more.
Using their telepathy they were able to speak with the members of the Syndicate. The Tangulons told them of themselves and asked the syndicate members to show them the stars. The gangsters, being no fools, realised that the unknown creatures would make perfect information gathers, for they need only to see a creature to read its thoughts. So they agreed on the condition that the Tangulons would work for the Draco syndicate. They would gather information, and do what was asked, but they must never reveal who they were, who they worked for, or where they came from.
Excited at seeing more, the Tangulons agreed, and soon the Draco Syndicate had set up an entire school to train them as spies. In the 50 years since discovery of Tangul, conditions for the Tangulons have worsened as the the Syndicate tightens its grip on the planet. Despite the harsh treatment, most Tangulons gladly join the service, excited to see the stars.
Meatfoot Blargin was born in a time before the arrival of the Syndicate and was one of the first to join the spy service. However, upon learning of a deadly plot hatched up by the Syndicate and Interstellar Exports to cease control of the Galactic Council and the Galaxy itself! Knowing what happened to his home world once ruled by the Syndicate, Meatfoot Blargin was afraid they would destroy all the wonderful things he had seen across the stars.
He could not let that happen. So, he defected from the Spy service after four years, and then stayed low with contacts for another four years, until he heard that The Draco Syndicate and Interstellar Exports were ready to move against the Galactic Council. The coup had begun; he could wait no longer.
Using some old favours, Meatfoot was able to drum up two names in relation to the Syndicate's plan: James Hornby, and Travis "Dry" Williams.
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Well, he can still find one of them. |
How's that Jeff?
Written: by Andrew Gregory
Friday, 22 May 2015
Travellers
Since I am always adding new characters and personalities to our 15mm Traveller line up, I recently painted these three space travellers. Two of them are from RAFM miniatures, and the one on the far right is from 15mm co.
The first of our three Travellers, is an RAFM Aslan; a classic Traveller race. I already have 1 Aslan with a staff, so this is our first armed one. And he is of course wielding a sabre.
The second one is a Human Female from RAFM. She is holding a pistol, and a has a flashy red jacket. Definitely adds to the human NPC line up, Which I am really trying to add more ladies to.
Now, this fella from 15mm Co, doesn't have a canon race in Traveller, so I made up the Rafrikans due to his resemblance to a baboon... And you know Lion King. I am not exactly sure what kind of weapon he is holding, but I like to think it is a stun baton.
We will definitely see these guys out soon, and might even see one join the crew of the S.S. Hornby and the B-Cast of Interstellar Exports!
Written by: Andrew Gregory
Thursday, 21 May 2015
Interstellar Exports Game 6
Game Master: Andrew
Game Edition: Traveller (Mongoose Publishing)
Players: Jeff, Dave, Elijah
Ages: 37Dys, 30Yrs, 380Yrs
Quote of the Evening:
"How does this station not have a strip club!?" -Dry.
Introduction
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Left to right: Caesar (Jeff), Dry (Dave), Krunt (Elijah) |
On board the Hornby, Dry and his crew mates Henri Duvalle and Zeila Dakdon and were escorting a group of space pilgrims headed towards a festival in the system. It had been a fairly dull trip, and Dry passed the time swapping stories with Henri and Zeila and playing chess.
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Is this even chess? |
Neither ship had any idea they were both heading towards the same system, but it was just the type of coincidence they needed.
Scene 1 Mycra Station. A Bird Named Skraw.
The Hornby dropped out of Hyperspace on the edge of System 0505: The Mycra System. Mycra had single planet, and a quick scan of the area revealed hundreds of different star ships coming and going. Dry even recognised the signatures of several Interstellar Exports Cargo Haulers leaving the system, as several more arrived. For being a backwater system, Mycra was quite the bustling space port.Dry ordered Zeila to set a course towards the planet, and within an hour it fell into view. In orbit around the planet was a vast space station that seemed to circle the globe. Hundreds of ships were coming and going, and Dry and his crew wondered at its size and sophistication.
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Something Like that. |
The pilgrims explained that Mycra was a religious oligarchy. Their faith was about separating themselves from the physical realm, and thus become more at one with the true spiritual nature of the universe. However, they understood that physicality was a necessity, so rather than simply wasting away, throughout the year each member of their faith gave away one valuable or meaningful item. The festival they were attending was one of those occasions.
Dry expressed his interested in joining, all the while planning to steal the acquired "valuable goods" that these pilgrims were off loading. The pilgrims' leader seemed delighted at the prospect of Dry joining their faith, and offered to help him find an object to give up. Dry declined the request, and returned to the bridge, ordering Henri to open a channel with the station. Dry arranged to dock, but at the steep cost of 1000cr. per day.
After docking, Dry set about exploring the station. He first goal was to seek out a Strip Club, and when he was unable to find one, he uttered our quote of the evening.
"How does this station not have a strip club!?"
Deciding a strange alien club he had found would be the next best thing, he entered the place and hoped for the best.
The music was strange but somewhat enticing, and he stayed for a while enjoying a beer in James Hornby's name. Around him strange aliens danced and enjoyed unusual looking concoctions ranging from glowing blue drinks, some sort of inhaler, and perhaps the strangest of all, a group of bugs that swarmed around a small light, that the patrons seemed to be catching and eating.
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Alien Rave! |
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One Badass Bird, |
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Damn That Shit's Dry! |
Scene 2 Those Weren't Pilgrims
When Dry awoke the following morning, he remembered that the pilgrims in his cargo hold still owed him 240,000cr. He figured they had simply skipped out on their tab, but hoping for the best, he walked down the corridor to the cargo bay. It turned out that the pilgrims had not left, which Dry found a little strange. Gripping the strap on his gauss riffle he approached them and asked what they were still doing there.Before saying anything, two of the pilgrims pulled laser pistols from under their robes, and the group's Aslan leader spoke.
"Where is the case captain?"
The pilgrims, weren't pilgrims at all, but thieves looking to steal the mysterious case from Interstellar Exports!
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Yeah big surprise. |
See an opportunity, and thinking quickly, Dry kicked out of the way, as the thug fired at him. The shot missed and returned fire with his gauss rifle, he scored only a grazing blow, as he dived for cover around the corner by the airlock. It was however not a clean break. Just before Dry got around, the thug zapped his arm with a laser blast. Crying out in pain, and firing some covering fire around the corner, Dry dashed out of the airlock and onto the station. As he fled, he bumped into Skraw, who had been waiting for him for almost an hour.
Skraw began a slow and casual greeting, but Dry hurried to the point.
"I promised you action Skraw, and you are going to get some. Four men have attacked my ship. They are still inside and I need your help to deal with them."
Skraw's eyes lit up and he unshouldered his laser rifle. Dry followed him as he charged into the fray.
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Sweet battles! |
Scene 3 Caesar and Krunt Arrive.
Many hours later, on the edge of the system, the S.S. Exodus emerged from hyperspace. Without any more fuel, the ship's stabilizers were offline, and the transition from hyper to real -space was bumpy one, leaving the vessel drifting in space.Caesar and Krunt went up to the bridge and activated the emergency comm. Luckily with all the traffic heading to and from Mycra, their call was quickly answered by a pig-like alien. The pig graciously gave them 1 ton a fuel, and offered to tow them into the station. With power back up and running, Caesar rejected the offer, and Krunt set a course towards the only planet.
As Mycra stationed loomed into view, Krunt signalled them and using his credit card, paid for them to dock. Caesar also took the opportunity to learn about the festival on the planet by discussing it with the eager comm officer from the station. Like Dry, Caesar thought it was a "great opportunity."
Krunt docked with the station, and Caesar took the moment to use the scanner the pirates had used to find the case earlier. Caesar was expecting Dry to be many light years away, and was shocked to learn that he and Dry were in the same station!
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What are the odds!? |
A woman's voice came over the speaker.
"Hello?"
Caesar introduced himself, and asked to see Dry. The woman responded that Dry had been attacked and could be found in the stations hospital. Caesar tried to press about waht had happened, but the voice was not forth coming. So, Caesar and Krunt thanked the voice, and continued their search.
Scene 4 The Hospital.
The foyer of the hospital was tended by a robotic staff, that both Krunt and Caesar found frustrating to deal with. Their limited responses, made it difficult to find Dry and it didn't help that neither of them knew his full name. They knew his last name was Williams, but other than that they only knew his nickname "Dry" which wasn't on file.![]() |
Robots! Sheesh! |
Caesar went off to room 1358, just to see what Shklork Williams looked like. He arrived to find the room occupied with a circular bed, upon which sat the strangest life form Caesar had ever seen. It looked like a cauliflower or a brain with with large purple veins.
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I Imagine something like that. |
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Warning alarms never mean something good happened. |
The Droyne replied that his name was Skraw, and that thieves had tried to kill his captain almost a day ago. He had been guarding the room ever since. Krunt of course had never seen Dry and passed the time until Caesar arrived, by trying to get to know Skraw. It only took Skraw a minute to realise he did not like the slugulon, and an awkward silence ensued.
Moments later, Caesar arrived and introduced himself to Skraw, who was sceptical of the robot at first, but came to accept him. Caesar checked over Dry's charts and found that it would be another three days until he was awake. He turned to Krunt and Skraw and recommended they return to the Hornby, and figure out a plan from there. Krunt eagerly agreed, interested in seeing another vessel, but Skraw declined, insisting that he stay behind to watch over their captain; in case he was attacked again.
Both Caesar and Krunt thought the Droyne a little paranoid, but shrugged it off and returned to Dry's ship.
Scene 5 Listed as M.I.A.
Back at the Hornby. Both Henri and Zeila had returned upon learning of the captains fight, and were also on high guard. When Caesar in his new robot body and a large yellow slug approached the ship, they were one to sure what to make of it. It took some time, but some how Caesar was miraculously was to convince Henri to let him and Krunt on board the ship.With the addition of Caesar and Krunt to the crew, Henri and Zeila relaxed a little and chatted with Krunt as Caesar formed a plan. He was interested in finding the store valuable items being given away at the festival, but also needed to be near Dry in case their were any further developments. After due consideration, he suggested that Henri and Zeila go to the surface and search for anything of value.
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Excellent. |
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Thanks Big Bird. |
The Engine room fascinated Krunt more than any other part of the ship, and it spent more than an hour inspecting the engines and their components. When Caesar finally got Krunt to the bridge to look at the engineering station, they were interrupted by the blinking comm light.
Caesar answered the comm and an audio call came across the speakers. It was garbled and difficult to make out, but the sound of laser and snub gun fire was clearly audible, accompanied by a panicked French voice. It was Henri, and he was begging for help!
He said something about being pinned down, but before he could relay his coordinates the comm went silent.
Caesar tried to raise the frequency again, but it he couldn't get it back. The two spent the next couple hours trying to get them back, but to no avail: Zeila and Henri didn't respond. Krunt and Caesar had no idea what to do next.
They needed Dry.
Scene 6 Dry's Awake. Working in Sales.
Having no idea how to proceed next, Krunt and Caesar decided to wait until their captain awoke. But that we be another 4 days. To pass the time Krunt and Caesar returned to the S.S Exodus and prepared a pouch of Algae for Krunt to carry around. The pouch could hold about a weeks worth of algae, and give them one less thing to worry about. They also started setting up an algae bed on the Hornby. With that out of the way, Krunt spent the time getting intimate with the ship's engines while Caesar decided to save some battery and shut himself off.Three days later, Krunt and Caesar returned to the hospital and found Dry sitting up in his bed, talking with Skraw. Dry didn't recognise Caesar in his new engineering droid body, but Caesar told him what had happened him. He spoke of the Slugulon refuelling station, and about Krunt. He also told him how Henri and Zeila had gone missing.
Dry would still be bed ridden for another week, but he was at least conscious and could direct his crew members what to do next. He agreed that they needed to find Henri and Zeila, and that fixing the drill back on the Slugulon Station was a good idea. However he also to make some quick cash by selling the Exodus. He figured they could make at least 14,000,000cr. off of the scout ship, which he could then use to expand his crew and improve their equipment.
With those objectives in mind, Dry ordered Krunt, Caesar and Skraw down to the surface to begin their investigations.
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Squad Up! |
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by cat-meff on DeviantArt |
After searching through a few dealers, Krunt and Caesar came to learn that replacing the mining drill on the Slugulon station would cost them 6,000,000cr. The total was a fair cry from their current savings, but they hoped the profits from selling the Exodus would pay for it.
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These things don't come cheap. |
Thinking this a fine offer, Krunt and Caesar agreed, and went to fetch Skraw. They still had to investigate the third possible location of Henri and Zeila: the Temple.
Scene 7 Investigating the Temple.
Being in the middle of the religious festival, meant that it was easy for Krunt, Skraw and Caesar to blend into the crowd. There were peoples from all over the galaxy assembled to give away something valuable or meaningful to them. Neither Caesar nor Krunt had any idea the religion was so popular, but Skraw had been working out this way for some time and was used to the sight.![]() |
A strange place indeed! |
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It was beautiful! |
Krunt watched as the robot disappeared into the swirling blue energy and to the mystery that lied below. Not knowing what else to do, Krunt left the pit and found Skraw waiting for it outside. Krunt told Skraw that it had dropped Caesar over edge and Skraw looked at him in utter disbelief.
"You know you can't get that back right!?" Skraw cried out.
Krunt just looked at him with a big dumb smile and shrugged.
Shaking his head Skraw told Krunt that they had better go back to Dry and tell him the news. Krunt agreed and they left for the shuttles and the station's hospital.
Scene 8 The Complex Beneath the Temple.
Caesar quickly fell into the pit and through the hologram, until he was caught in a net. Spinning his visual sensor around, he was able to get a clear picture of what was happening below. The insignia of the Draco Syndicate, the largest criminal organisation in the galaxy adorned the walls, and Interstellar Exports ships sat waiting.What is it with villains and secret underground bases? |
Hearing voices, Caesar spun his visual sensor and saw two men approaching him. Using long poles with manipulating appendages on the end, they freed Caesar from the net and began inspecting him. Wanting to learn more, Caesar kept silent and listened to his captors.
"Hey look an engineering droid!" one of the men said.
"Nice! Haven't had one of these in a while!" Said another " We will take him to the shuttle bay. I am sure they can find some use for him there."
"Robot, follow us." the first said. Still keeping silent, Caesar obeyed and followed the men through the tunnels.
Cargo containers on grav-platforms moved cargo to and from the central chamber. Caesar examined a couple as they passed. They contained all manner of goods, some of which Caesar couldn't identify.
Finally, the Tunnels opened up into a large shuttle bay where Interstellar Exports shuttles were being loaded by Draco Syndiacte thugs. His escort brought Caesar over to a strange reptilian alien who was busy repairing one of the shuttle's engines.
"We got you a new droid Mac!" One of Caesar escorts called out. The reptilian creature looked up from its work and spoke with a hiss.
"Good. I have been in need of one for some time. Droid, clear the coolant from this engine."
Caesar obeyed and the men left back down the tunnel they came while the reptile went back to work. After a few minutes, Caesar felt that it was safe to depart and start exploring the complex. But just as he was not 20ft. from the shuttle, the reptilian called out to Caesar asking for assistance; poking his head out only to see the droid departing.
"Droid, Stop!" The reptilian called. "Where are you going?"
Caesar tried to bluff the creature claiming that he needed a specific tool to clean out the coolant line, but the reptilian wouldn't have any of it.
"You have every tool you need right here." He said tapping a wrench he was holding against one of Caesar's panels.
The reptilian was quite right, cleaning out the coolant system would have been an easy task for the droid, but Caesar had no time for maintenance. Out of options, the droid charged up his electrical discharger, and gave the reptilian two powerful shocks.
something like that... |
It was time to explore.
Scene 9 Henri and Zeila. The Temple's Computer.
After what seemed like ages roaming the tunnels, Caesar found his way into the barracks, and preceded towards a door on the other side. He hoped that it would lead him to where Henri and Zeila were being held: If they were still alive.Being a droid, no one paid much mind to Caesar as he wheeled his way across the barracks floor and down the passage.. The tunnel he entered sloped steeply downward, until it opened into a long chamber. Along the walls force fields divided dozens of prison cells from the rest of the facility. All of them were empty except for the last cell. Inside, illuminated by the energy of the force field, sat a very bored Zeila and Henri.
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Almost as bored as Riker. |
As reality slipped away from Caesar, he found himself in a dark digital forest. He spun around in place, and found a beam of light, just making its way through the trees. He followed it, but the light's source was elusive; fading back into the shadows, only to reappear in a different place. There was also something else out there. It was like the steady thud of a beating heart; watching and waiting in the darkness. Caesar some how knew that it was ready to pounce if he lost that beam of light for too long.
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Probably Slender Man. |
First, Caesar accessed the security protocols and sounded a station wide alert to all guards to report to the collection chamber beneath the blue hologram. As the alarms rang through the facility, Caesar monitored the guards using the complex's sensors until most of them where in the chamber. Once they were in place, Caesar then sealed every blast door in the station, only leaving an open path from the cell block to the shuttle bay. He then dropped the force field on Henri and Zeila's cage.
It was time to leave.
Scene 10 A Failed Escape.
Henri suggested that they head from the shuttle bay and Hijack one of the shuttles. They could use it to fly back to the surface, and then hopefully escape into the city from there. Zeila and Caesar followed Henri's lead as he lead them into the barracks, and both grabbed laser pistols from an open weapons locker left ajar when the alarm was sounded.So armed, Zeila and Henri lead the way up the passage towards the shuttle bay. As they rounded the corner, they were taken surprise by a lone guard left behind to watch the tunnel. Without hesitation Henri and Zeila opened fire, but the guard dove to cover, escaping the blasts. From his new vantage, the lone sentinel returned fire with a laser rifle, striking Zeila in the chest with one of the bolts.
She was dead before hit the ground.
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Pew! Pew! Pew! |
Using the opportunity of the guard’s revealed position, Henri finished him with a well placed shot from his laser pistol. Both Henri and Caesar felt sorry for the poor pilot. She didn't deserver such a cruel fate, but they had neither the means nor the time to retrieve her body. So Henri grabbed Zeila's pistol , and he and Caesar dashed up the corridor leaving Zeila Dakdon behind them.
Henri and Caesar stormed into the shuttle bay, killing a guard that stood between them and shuttle. The shot's alerted a group of three men at the other side of the shuttle bay, who were hurriedly trying to open the blast doors at the other end. Upon seeing Henri and Caesar commandeer a shuttle and take off for the yawning hangar doors 100ft above, they opened fire. The laser fire ricochet off the shuttle hull, until disaster struck.
A lucky shot from one of the guards struck the coolant manifold on the ships engines causing them explode! The shuttle's Cockpit survived the blast, but severely damaged and lacking a means of propulsion, it plummeting towards the shuttle bay floor brining Caesar and Henri down with it.
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"No, I'm al—Aargh!" |
The escape had failed, killing Caesar, Henri and Zeila in the attempt.
Scene 11 Dry's Hospital Bed.
While Caesar was adventuring below, Krunt and Skraw had returned to Dry's bedside. He was slowly on the mend, and would be on his feet within a day and a half.![]() |
That looks uncomfortable. |
Dry was quite angry with Krunt for just dropping Caesar into the pit without any plan of retrieving, or contacting him. But what was done was done. He hoped that Caesar was ok, and that he could find Zeila and Henri.
And that was where we left off for the evening.
Conclusion.
Another bloody game of Interstellar Exports. We had 1 player character severely injured, 1 killed and 2/3's of our "B-cast" were also killed in action.It will take them some time to recover, but I am sure next game they will at least be able to get back on their feet. We will also introduce Jeff's new character to replace Caesar... And if you thought a robot was weird, wait until you see this thing.
The adventure will soon continue in Interstellar Exports Game 7!
Written by: Andrew Gregory