Tuesday, 27 October 2015

Last Week With JADE: The Old and the New




After the conclusion of Interstellar Exports earlier this month, we all agreed as a group that we would take a break from the RPG's and play some board games. Well, life got in the way of that a little bit, but we were finally able to come together, play some new titles and return to some old favourites in the past couple weeks.

Right now the most popular game around JADE's table right now is an old favourite of ours: Canvas Eagles.

A shot from my birthday game on the 17th of Oct 2015
Canvas Eagles is the modern remake of the best WWI Aircraft Hex and Counter game the Blue Max (which is of course a remake of Aces High). Canvas Eagles was the first miniatures game that JADE got into as a group back in 2012, and is the first miniatures game Jeff and Dave they seriously got into.

The past two weeks have seen a total of nine Canvas Eagles games ranging from 2-6 players, and it has been on everyone's minds. This is mainly because I recently ordered several upgrades for the game, including more bombing targets, a larger playing field and larger hex bases so our 1/300th - 1/285th scale planes have more stability and room on the field.

Can't wait for this to arrive!
On top of upgrading Canvas Eagles, and with my birthday passing, I have a ton of new games, ranging from the Awesome Star Trek Attack Wing Deep Space Nine expansion, to the classic flick-football (soccer) game Subbuteo!


In all I got:

Star Trek Attack Wing - Deep Space Nine
Star Trek Attack Wing - Reklar
Star Trek Attack Wing - 5th Wing Patrol Ship
Subbuteo Club Edition (Spain v Germany)
Munchkin Conan
Check your 6: Jet Age
Merchant of Venus
Strat-o-matic Baseball Express
Pocket Imperium

I have played a couple of these so far, but with many old games still left to play, our list only grows and grows!

Subbuteo really is just an amazing game.
I will keep you all posted when we get to playing each of titles, with pictures on our Twitter and Instagram! look up @jadgamingnews if you are not already following!

Despite our commitment to board games of late, this week we are reversing gears a little bit for a special occasion. Of course this coming Saturday is Halloween, and we are continuing a tradition that pre-dates JADE, and hosting our 5th annual Halloween Call of Cthulhu game. For years now our Halloween CoC game has been the only costumed tabletop RPG that JADE has hosted and it is always a blast!

Check us out on Saturday for our wonderful late 1930's era costumes and updates from our game. And as always: Happy Gaming!

Written by: Andrew Gregory




Friday, 23 October 2015

German Early War "Ace" Albatross DII


After fixing and doing a minor repaint of my Russian Nieuport 17, my blood was pumping and I was ready to paint another plane. So for the first time in 3 years, I got out my box of 1/300th scale planes, and assembled this Albatross DII from Heroics and Ros.

Building it was fairly easy, as I remembered the tricks from a couple years back. These little planes can be quite the nuisance to put together and I recommend patience, and replacing all the struts with 22 gauge wire. Much easier to work with than the small bits provided.


For the paint job I coupled together a fairly common paint scheme from google combined with the skull I found painted on an Albatross DII when it was captured during the war. I really wanted to mimic that, and with this being my first plane in sometime, to make sure that the paint just was smooth and did the plane justice. I think it worked out.


I hand paint all my Iron Crosses on the wings and on the tail. I have varying levels of success with it, these ones I would give about a 7/10 for quality, not my best, certainly not my worst. I am quite pleased with the one of the tail. That Iron Cross is no more than 2mm across!

Of course only recently have I learned that I can get 1/285th scale decals of early war and late war German aircraft, so they will start looking a lot better in the future.


I have already used this plane a few times in my recent games of Canvas Eagles. Despite the Albatross DII being a poor late war aircraft it was quite the fighter in the early days of the war, and is a great plane to fly.

Written by: Andrew Gregory

Thursday, 22 October 2015

Tactics II: Old But Still Kickin' (A Review)


Any one who has delved into the history of board gaming has encountered a legendary game called Tactics. Created by Avalon Hill in 1954, Tactics is considered the very first hex and counter game. And yes I know that it uses a square grid rather than a hexagonal one... I didn't name the style of game, I just play them.

The original box
The original Tactics had a limited run, and is considered one of the rarest games there is. I have seen copies selling for as high as $5000; so it is indeed the ultimate collector's piece. However, for those of you unwilling to go on the hunt and then drop a whopping five grand, you can buy the re-implementation: Tactics II for around $40-$60.

Tactics II was released in 1958, and is almost exactly the same game. Sure the map is slightly redesigned, and the pieces are a tad different. But fundamentally it is the same.


Two players begin the game by setting up the board, and dividing their units into their different corps, which are represented with the different boxes on the map. There are 6 different types of units, each with their own abilities.


The three most common units are Command Units, Infantry and Armor. Command units in the normal rules are the same as infantry. However in the advanced rules, they each hold a nuclear weapon, which is a real game changer. But otherwise they don't do anything special.

Infantry are the most basic of units. They have 1 attack/defense strength and move up to 5 squares (15 on roads, 2 in the forest). There are more infantry then any other unit in the game, and you will be moving hordes of them across the map.

Armor are the real heroes in this game, they have 2 attack/defense strength, and can move 7 spaces (21 on roads, 3 in the forest). Armor, of course, represents your tanks and despite the fact that they are incredible units, you only get 6 of them, so you must use them wisely.


The remaining three units are special forces, and each player only gets two of each kind: Mountain, Amphibious and Paratroopers. All of these units have the same stats as Infantry, but they also have several special abilities.

Mountain Units are the only units that can move across the mountainous area at the bottom of the map. Not the most useful units, but they can really make a difference in the southern area of the map if you use them wisely to control the road along the mountain side.

Amphibious units are awesome. They are the only units that can cross rivers, and if leaving from a port city they can be moved to any of the beach areas on the map, making them great for quick raids behind enemy lines.

Paratroopers have the most mobility out of any unit. They can be moved anywhere on the map, and then take their full move, making them a very versatile unit. However, their mobility can be their downfall. Too often have I seen them thrown too deep behind enemy lines. And since there are only two of them, they can get cut off from your army and destroyed very quickly.


There are two ways to win Tactics II. You either destroy the entirety of the other team, or you control all of their cities by having only your units in each of them.

By taking turns back and forth, each player moves their army and then makes their attacks. So your opponent gets to move and attack with their entire force before you respond. Positioning your units is of the utmost importance. Not only when attacking, but while defending as well: you will need to be able to recoil from last turn's assault as quickly as possible.

Despite being a very simple game, the level of strategy in Tactics II is surprising, and I find that you need to really think about your moves before acting. I have found that many players have the impulse to move their units into the centre of the map and start a massive brawl; hoping their large numbers will prevail. But this strategy surprisingly never works and the player that decided to stay mobile (rather than form the mob) often wins the day.

A final complication is what I mentioned earlier about position your units. You need to consider how you are creating your front lines, and which enemy units you wish to attack. Any unit adjacent (horizontal, vertical, diagonal) to an enemy unit may attack, or form part of a larger attack. You then determine the odds of the attack and roll on a table. So position to achieve maximum destruction of the enemy with minimal loses of your own troops is vital.


In combat, the number of units you put against a single unit determine the odds. So if I were to put three of my Infantry units against one enemy infantry unit, that would give me odds of 3-1: since infantry have an attack value of 1. Uneven fractions are rounded into a more natural one and then you roll on the chart and look up your result.

Unlike most modern games, the effect of each roll is quite different depending on the odds, and a 6 isn't always the best roll. The possible outcomes are:  Your opponent is eliminated, one of your attackers is eliminated, your opponent retreats, one of your units retreats, or both of you lose a unit.

With the numbers all over the place, it means that using higher odds is better, but you have limited forces and a lot of enemies to face. You must make do with what you can get, and learn how to maximize your damage while maintaining your front line.

Despite its simplicity I absolutely love this game. It is a great two player battle with enough depth and considerations to entertain an advanced gamer, while simple enough for the beginner to grasp. All in all, a game worth having on your shelf.

Also on an interesting note, if you are interested in running a multiplayer game you could play Tactics II with up to 10 players. Each player would control their own corp and 1 player on each team would control the reserves and special forces. I really want to give this version a try... I just need to find enough people. I imagine this would be a real game changer. Most players would only have 7 units to work with and maybe the hopes of getting 2 more from reserves. You would see some really interesting and cautious game play. Hopefully I can make this happen in the future.

I will keep you all posted.


Written by Andrew Gregory

Wednesday, 21 October 2015

Russian "Ace" Nieuport 17


I painted Nieuport 17 from CinC Miniatures way back in early 2012. Well, later that same year it took a bit of a tumble off the table and exploded into about million pieces. In the following months, JADE took off in different directions and left Canvas Eagles behind, the plane sat On ruin on my shelf. The years of neglect passed by, marked only by a growing layer of dust; until last week.


With a big Canvas Eagles game planned on Saturday October 18th for my birthday dinner with my folks, I needed my Russian Nieuport 17 (which I used as a Nieuport 16) in the air! It was time to sit down and finally fix it.

I also had higher ambitions, I was going to repaint the skull and cross bones on the tail.


I had originally painted the tail with a skull and cross bones back in 2012, but my skill has considerably improved since then so I decided to give it another go. And it turned out great! Not the highest detail, but given the size of the plane I am very pleased with it.


With the recent boom in Canvas Eagles games, I am sure we will see this guy up in the air and fighting the good fight against the Central Powers very soon!

Written by: Andrew Gregory

P.S.
The six player game went awesomely!

You can see the Nieuport in action at the top center.

Wednesday, 14 October 2015

15mm Assassin


Perhaps the only reason Jeff likes 1st ed AD&D, is because of the Assassin class. As a lover of that sort of sneak/action game like the Assassin's Creed series, it is an obvious choice for him, and it fits his roleplay style perfectly.

So if I was going to convince him to get on board the 15mm Fantasy train, I was going to need a bad ass figure to represent some sort of rogue. This guy is one of the thieves from Splinter Light Miniatures. I got him in their set of 10 Warriors of Shadow.


I really like this mini in particular, because I think is has a lot to offer for any rogue style character. The dark cloak to hide in shadows, the studded leather vest to provide that much more protection, the short/long sword to strike with, and the dagger in the right boot to throw as a last resort, all combine into a really badass looking mini.


So, I am still having a bit of trouble painting the 15mm eyes... But I am getting there. Hopefully I will do better next time.


When I showed Jeff the mini he thought it was awesome! So he is definitely on board for the 15mm craze. I am sure he will have him out on the table at the next opportunity!

Written by: Andrew Gregory

Tuesday, 13 October 2015

Last Week With JADE: Board Games!


Sorry for the lack of blog posts, but again our professional lives have gotten in the way of game. However inspite of it all, last week our friend Tom came down from Kenora ON, to visit his family for Canadian Thanksgiving, and of course to play some games with JADE in Toronto. And did we ever play games! Over the course of two days we played 6 games, two of which I had never played before!

Last Thursday, Tom and I played a Round of Clash of Cultures, Tactics II, Caverna the Cave Farmers and Struggles of Empire. I won Clash of Cultures and Tactics II, while Tom won both Caverna the Cave Farmers and Struggles of Empire.

Tom brought over Clash of Culutres and I loved it! It reminds the Sid Meier's Civilization The Board Game, with a more controlled direction of play: your objectives are laid out for you rather than a race to achieve one of four first. I will definitely be adding that game to my collection in the future.

Well deserving of its 3rd best game ranking on BoardGameGeek.
After our four game marathon, this past thanksgiving Monday Jeff, Tom and I got together for another round of Clash of Cultures and to play a blast from our past: Pirates of the Spanish Main.

I collected Pirates of the Spanish Main back in high school and honestly hadn't thought much about it since. But while Tom was going through some of his old stuff he had left at his parents place year ago, he found an old tin box full of his ships. I still have no idea where my ships are and I may have given them to Tom, but I honestly can't remember! Either way it was a great game to play again.

Both Clash of Cultures and Pirates of the Spanish Main games were epic and Tom and Jeff fought well, but I was able to snag the victory in both, having more victory points in Clash of Culutres, and having a higher value of coins in Pirates of the Spanish Main. Well played all!

Last week was a great run through some games and I can't wait until Tom comes back down again!

It has been a while since I thought about this game!

My birthday is on Thursday this week, and I am taking the day off! My friend Wesley is coming to join me and he and I are playing a round of Star Trek Attack Wing, and probably a couple other games!

I will keep you all posted, and of course check our Facebook, Twitter and Instagram to follow along!

And as always Happy Gaming!

Written by: Andrew Gregory

Monday, 5 October 2015

15mm Barbarian


Dave's absolute favourite class in Dungeons and Dragons is the Barbarian. He loves playing the crazy raging maniac, who constantly charges into battle! And who wouldn't? It is a fun role to play.

But of course with me switching the scale of my Fantasy RPG minis to 15mm, it mean that he couldn't use his favourite barbarian mini: the mini for Raymond E. Howard. Something had to be done about it. I had to make sure Dave had a pretty sweet 15mm barbarian mini and it had to have a two-handed axe.

And it was a pretty sweet mini.
So I scoured the internet and found Ral Partha Europe. They do tons of 15mm miniatures dating back to the early 90's for a fantasy table top miniatures game of theirs called Demonworld. I have never played the game, but there are a ton of cool minis including a troop of 15mm barbarians.


So making sure that one of them had a two handed axe, I grabbed a pack of ten and started painted. I think it came out pretty well. And while it doesn't have the exact same feel as the original, It is still pretty good.


I was also quite pleased with how the eyes turned out on this guy. He is a little larger than your average 15mm figure, which made his features easier to deal with. But with practice I should have the eyes down pat at this scale soon.


I know for a fact that Dave will be using this mini next time he plays a barbarian, so we will definitely being seeing this fellow soon.

Written by: Andrew Gregory

Last Week With JADE: Finishing the To-Do List


Last week was a big week for JADE. We finished a few titles we had been meaning to get through and truly started to plan the fall gaming season.

The gaming week started with us playing our first game of Tammany Hall. Tammany Hall is a little bit of special game for JADE because Jeff has been talking about ever since he discovered it way back in 2011, a year before JADE began. So it has been greatly anticipated.

Well, last month he decided to finally pick up a copy and on Wednesday we gave it a try! I have to say that it was fantastic! Tammany Hall combines the area control of a game like El Grande with the ruthlessness of any military strategy game. I will definitely be doing a glowing review soon.


On Thursday my cousin Adam and I sat down and went through the rules and ideas we plan to implement in our upcoming 1st ed. AD&D campaign, which is now called: Hymns of a Vagabond. With any luck my Character Raiek Elden will survive the lower levels of his epic quest and go on to be a character of legend... And perhaps even achieve the lofty goal of becoming a 1st ed. Bard! But only time will tell.

I hope to have all of the minis and Adam hopes to have a decent amount of the world generated by the end of the month, if not sooner.


Perhaps the the biggest news that JADE has to share is that we finally finished our Traveller Campaign: Interstellar Exports! We have been playing that game since November of 2014, and still only managed to get 10 games out of it: Such are the difficulties involved scheduling games as an adult.

However, as the games referee, I was very pleased with how the game ended. The guys played a fantastic game; role playing, and thinking their way through situations before they started unloading with their weapons.

I will make sure that the game description for Games 8, 9 and 10 of Interstellar Exports get up on the blog soon so you can follow the adventure!


Every time JADE finishes a campaign, we take a vote on which game we are going to play next. Every tells the group of the various campaign ideas that they want to propose and we all pick our three favourites. The most commonly selected campaign becomes our next game, with any ties being settled by a further round of voting.

The ballots were cast last night after the game, and Jeff's second rendition of Elementia was voted in as JADE's official campaign! The new version of the game will be using the 2nd ed. AD&D rule set, and I will be reprising my roll as the infamous Cyrano de Bergerac. Needless to say, I am quite excited!

I am not sure when we will get to play the new Elementia, as we all agreed that it was time to take a break from the past 30 months of RPGs and focus on the many, many board games that we still have yet to play as a group!

So up next on JADE's docket is the Portal board game, probably followed by either Terra Mystica or the Battle for Kemble's Cascade.

Follow along with us this week for more fun and games, and as always: Happy Gaming!

Written by: Andrew Gregory

Thursday, 1 October 2015

Shove Ha'Penny: The Olde Tyme British Pub Game


A few years back my granddad (who is 86) wanted to support my new hobby and get me a board game for Christmas. Of course he wasn't exactly up to date on the latest titles floating around the market. But he did have something from back when he lived in England. He called it Shove Ha'penny, and described it like shuffle board.

It wasn't exactly what I had in mind all those years ago, but I thanked him for it anyway and then stuffed it in my closet. Little did I know, shove ha'penny would be one of the most fun drinking games I have ever played.


After a few beers, me and a friend were bored and decided to pull it out and give it try. It was a blast!

The rules are simple. You place the shove Ha'Penny Board on a table one of two ways; which I am going to call Oxford, and Bar Rules. Oxford rules has the board the table at a slant so that it sits like this:


For bar rules, the board sits like this firmly against the edge of the table:


If you happen to know which of these is the "correct" way of setting up the board, let me know! We did a bunch of research and found examples of both. With no definitive answer as to what was correct.

The object of the game is to score three points in all of the nine rows up the board. The first player to do so wins.

A pair of you, or two teams, take turns sliding five ha'pennies up the board. You start by placing one of your ha'pennies on the edge of the board, and then sliding them up the board by shoving, flicking, etc.

This is how your ha'penny should be before flicking it.
After you have flicked all 5 of your pennies, you then see if you scored a point in any of the rows. The ha'penny has to be in-between the lines dividing the rows to count as a point.  If the ha'penny is touching the line in anyway, even by a hair, then it is not a valid point. We like run a business card along the line with all participants viewing to see if the coin moves. Apparently there are even fancier boards that have arms that raise up on each line. But I couldn't find any modern examples of them.


After you have scored three pints in any row (there 9 rows in total) that line is finished. Any further points scored in this row will go to the other player. So if I have 3 points in row 5 and score a fourth point, that would give my opponent one point in row 5. If your opponent already has three points as well, then no point is awarded. The match point cannot be given in this manner, and must be scored by the shooting player.

Another rule is that if when shoving your penny it does not leave the starting area, you may push it again.

And that is the entire game. It is pretty long, but ridiculously fun. It also has an incredible history.


It turns out that the game (in one form or another) dates back to the Saxons, and was ever more recently the favourite parlour game of King Henry the VIII. The latter, it is said would place a bet of £45 per game. That is 6 times the yearly salary of a labourer of that era, and worth around £21,000* in today's money.

The boards themselves today, sell for between $100-$300 CAD on Ebay, but you could just as easily make one your self. You can even get the old Ha'pennies from Ebay for around $10. Which of course I had to.


However you could also save the money and buy washers of the same size, which are about an Inch.

Make sure you keep your board good and chalky so that the pennies slide over it without skipping. For those interested I can give you the dimensions of my board so you can make your own and give it a try!

And trust me it seems a little weird and boring, but you will love it, and want to play again and again.

Written by: Andrew Gregory

*I got that figure from this site:

https://www.nationalarchives.gov.uk/currency/default0.asp

It is about a decade out of date so this is just an approximation.