Game Master: Jeff
Game Edition: D&D 3.5
Players: Andrew,
Dave, Elijah, Adam
Starting Level: 1
Quote of
the Evening:
"Give me a
break, I've
never played
for a rock
worm before!"
Introduction
Since Tom was unavailable, Jeff -our
DM- played as his character
Hector, while the rest of us fell into our familiar roles.
 |
And... Tom is also in a different part of the country. Luckily he emailed us this photo. |
We left off
last game
having
defeated the
mummies in the
sand room, and having claimed the Sand Orb! However, victory came at a price. Cyrano
de Bergerac
was infected
with Mummy
Rot! We had
escaped the
room by
climbing a
long ladder
that led into
a small
corridor. There we stood, waiting for what would happen next.
Scene 1
Desperate
Times Call for
Desperate
Measures.
At the end of the corridor there was a pool of
water. At the
bottom of it everyone in the party could
see the
elemental
switches just
like in the pond from
Elementia Game 6. However, everyone in the group was growing hungry and refused to go any further until their bellies were full.
It had been hours since the party had entered the tunnel, and their light
breakfast of
mouthful of
mushroom was
starting to
wear a little
thin.
Anything to
eat would be
acceptable.
 |
Breakfast of Champions. |
Luckily Mäaar
spotted a rat
and shot it
with an arrow. Now, one cooked Rat
between 5 is
hardly a meal,
but it was a
little more
food in their
guts, and they swallowed it
down, trying
not to think about
where it came
from.
While they rested, Hector used his magics, and managed to cure Cyrano of his Mummy Rot, earning his respect and thanks.
With their meal finished, and a few wounds healed, they felt ready to take on the rest of the dungeon. Ghar
volunteered to swim down a activate the switches as he had done before, knowing they would open the
next door. However, this wasn't an
easy task as the group had forgotten much
about the
complexities
of the
temple.
Needless to
say Ghar
almost
drowned...
again.
However, just before he
ran out of air, he
solved the
puzzle and the
water drained
into a
whirlpool that
sucked Ghar
down into the
next room.
Cyrano plugged
his nose and
holding his hat
and jumped
after the barbarian, and the
rest of the
party
reluctantly
followed.
Scene 2
The Withered
Forest.
The waterfall
ended in a
pool at the
back of a
small cave. Somewhat jumbled for their water-slide adventure, the party gathered themselves and
took in their
surroundings.
A large pond
of water
blocked the
entrance to
the cave, and on
the other side stood
four men inspecting a
strange wooden
pedestal. Three of
the men where
guards, and one of
them appeared
to be a scholar of some sort.
Mäaar silently
slipped across
the water,
remaining
hidden from
the four men and managed to over hear
that they were
looking for
the water orb,
and that one of
their parties -Team 2- had
gone missing.
Two of the
Guards then
left with the
scholar, while the other stayed behind and continued to
inspect the
pedestal. Mäaar silenced the straggler with a
sleeping arrow
and ended his dreams with a dagger to the throat.
He then
returned to
the party and they followed
him a cross
the lake... Well, that was
what they
intended to do. Everyone entered the pool, and one by one, they all almost drowned.
They finally made it to the shore, and
inspected the
wooden
pedestal that
stood before a
forest of dead
and withered
trees. Cyrano
recognized the
water symbol
carved into
the pedestal
and an
indentation to
place the
Water Orb. They
checked our
stock of orbs, They had a Fire Orb, an Air Orb and a Sand Orb, but no Water Orb,
so they decided
to explore the
forest.
 |
You could just hear the Zelda music playing! |
After
some searching they found a
helix shaped
path that lead
through woods,
and six
clearings with
strange stone slabs in them. The stones had a new
symbol carved on them that none of the group had seen
before: the sun. It was in the same style as the other elemental symbols; perhaps it was hinting at a new element? Unable to
find more, the group
continued down
the path until they came to a
great old
tree.
Buried
within it's
hollow roots they saw
the Plant Orb,
but couldn't reach
it so dense were the trees branches and roots. A quick
look revealed
what seemed to
be an entrance on the tree, but
strange and
magically
glowing vines
blocked the
entrance.
Stuck at a dead end on their current path, they party
followed the
other half of the helix
path, which lead them to the next chamber.
Scene 3
The Frozen
Door, and The
Mural.
The next
chamber held
another
beautiful
mural, and
intricate carvings covered the walls. The
mural depicted
an elven
wizard
battling a
giant worm
on the open desert. He was
using cold
spells to battle the creature, which seemed to be howling at their touch.
At
first they
noticed the
worm resembled
the one they had
released in
the chamber
earlier, but then
Cyrano had a
realization:
Elves weren't
supposed to
know how to
use magic, so how could there be an elven wizard?
The party'
eyes darted toward Lycien
who quickly
changed the
subject,
pointing out
that there was
another
receptacle for
an orb, this
time the Sand Orb.
Cyrano put the Sand Orb into
the slot and
the wall
disappeared
revealing the
inner chamber
where they
released the
worm, and the beast itself;
leering
menacingly at them. Before the
behemoth could
lunge, Cyrano
quickly
removed the Orb, shutting the opening. Startled, they stood for a moment and then
continued to
look around
the room.
In the corner there was a door covered
in ice. It seemed to be the only
exit, So Ghar
did what came
naturally to him. He
took Lycien's
pick axe and
started swinging it at the
ice. A few
minutes later
he had bashed
his way
through, providing and entrance to the next room.
Before they left, Cyrano
noticed the
pattern 21685
represented in
the crown
molding around
the top of the
room. It would come in handy.
Scene 4
The Frozen
Room.
The frozen
door led into
a huge
chamber of ice,
sitting on the
edge of a
subterranean
cliff. At the
far end of the
chamber, about
100 feet away,
a sheen wall
of solid ice stood, sealing the room at the far end.
Before they had
any chance to
explore, the party noticed the two
Guards and the
Scholar
from the Withered Forest were exploring the
ruins; busily deciphering the hieroglyphs that lay around the room. The
Scholar heard them enter, but
the two guards
were busy
investigating
a series of 10
pillars that were
scattered the
floor some
80ft from the
back wall.
The party surprised the scholar, but with
Lycien's quick
thinking and a
well placed
lie from
Cyrano, they
were able to
convince him
that they were
the missing
"Team 2." The
scholar seemed
relieved and
introduced
himself as the
lead
Archaeologist
on the dig.
While the introductions were being made, Mäaar used the opportunity to silently deal
with the two guards.
Just as the
Archaeologist
noticed this,
Ghar brained
him with the
flat of his
axe,
knocking the
poor fellow
out cold.
At
first the scholar
looked
alright, but
when he came
to a few
minutes later,
it appeared
that Ghar had
done some
serious brain
damage to the
man. He would
need major
medical
attention
before he
could tell them
anything
useful again.
Although he
probably
didn't need
to, Lycien
threw some
shackles on the man. And then the group went about solving the next puzzle. It involved moving
a block of ice,
by sliding it
towards the
appropriately
sequenced
column, with the end goal of sending it into a slot on the opposite wall. Each
column had a
button that
raised a small
wall beside
it, and in
that way the party
could stop and
direct the
sliding ice
block.
Following the
number pattern
21685 and activating the appropriately numbered pillars, guided the block into the slot on the far wall. it seemed a simple task, but as they
pushed the
first button
the far wall
began to move
towards them!
The group rushed to get
the block in
place; succeeding with the wall a mere 10
feet from
where they
stood! With the block of ice in the slot, a small
chamber in the
wall opened revealing the
Water Orb, and
two Ice
Mephits.
 |
Stay frosty! |
The party easily dealt
with them;
mostly thanks
to a Scorch
spell from
Lycien. Then, retrieving the Water Orb, they headed
back towards
the Withered
Forest.
Scene 5
Life and Death in the
Withered
Forest.
Back at the start of the Withered Forest, the group placed the
Water Orb into
the wooden
pedestal, and
watched as the woods
sprang to
life. It was beautiful, but deadly: freshly revived Assassin Vines
slithering
through the
trees.
 |
Seem to be a lot of Assassin Vines in this dungeon. |
Cyrano removed the Orb, and
immediately
the forest
fell dead once
more. Thinking this was a good way to travel into the woods unabated, the group
played around
with this for
some time, sending Hector to the magic vines concealing the Plant Orb, while the rest positioned themselves around the stone clearings.
However, it was quickly
discover that
when the
Forest was
brought back
to life, the
magic vines
guarding the Plant Orb turned
into deadly Assassin Vines.
Hector was
almost killed
by these
vines, as was
Cyrano, but
the brute
strength of
Ghar helped
everyone get
through. However, it seemed
fighting the
plants was not
enough to push
them back, as for every vine cut another grew in its place.
In the stone clearings with the sun symbols, the group found that
ancient
mirrors had
risen from
chambers
concealed by
the stone
slabs and a light was shining down form above. Using
the mirrors, the group reflected the light
on to the vines, withering them and allowing Hector to claim the Plant Orb. With prize in
hand, the party headed back
towards the
chamber with
the Ice room and murals on the wall, in
search off the
final Elemental Orb:
the Metal Orb.
Scene 6
Sneaking Past
the Worm
The party returned to
the chamber
with the mural
and put the Sand Orb in it its place,
snatching it
out before they
entered the
hall.
The worm
was no where
in sight, and the group
moved silently
along the
mezzanine, heading to
the right
until they arrived at a sealed
stone slab with another grand
mural
painted on it.
The painting
depicted a forest, similar
to the one
they
encountered in
the previous
room. Placing
the Plant orb
in the notch
in the mural
opened the
wall, leading the party into a room of gold with a door that lead to the temple's armoury.
 |
I said GOLD! |
Scene 7
The Armoury.
Despite their excitement, the golden
room -though
glistening-
was
unremarkable, and there wasn't a single coin or brick in sight, just smooth golden walls. Disappointed, the party
continued into armoury that
stood to the left, through
an open door
way in one of
the golden
walls.
ballista
bolts lined
the walls of the armoury, and
at the back of the room a
mural was painted on the wall
suggesting
that Fire and Water equaled Sand. There was also a blood receptacle, like the ones activated by Mäaar's and the Kyton's blood earlier in the temple.
Cyrano placed the
Sand Orb into
the mural's
slot causing another six slots
to open in the
golden room; each one able
to take an Elemental Orb.
But where
was the Metal Orb?
Not seeing anywhere else to go, and knowing
that the
receptacle was
for elven
blood, Mäaar
volunteered his. As the first drop of his blood hit the receptacle, a
trap door to
fall out from
under him, and he disappeared into the darkness.
Before anyone could follow him, the trap door shut and could not be opened again.
Scene 8
In A Mirror,
Darkly.
Mäaar fell into
another
chamber and
landed on his
head. In another
epileptic
flashback to
the night of
the Vexian
invasion, he saw
two elven
leaders discussing a secret weapon that had been taken by one of their generals. He had fled to the
southern
forest with what they called the "master
key." They
also spoke of
the key to
this temple's
vault, and how
it rested on
the head of
the giant
worm.
After
waking from
his vision, Mäaar
found himself
in a dark
room. The only visible object was a
metal cage
that
surrounded the Metal Orb. Standing, he
walked over to
the cage but
was stopped by
a voice inside
his head: "To
claim the orb,
you must
defeat
yourself!" it said.
As the voice faded, Mäaar's shadow
sprung to life
and the battle
began.
 |
Mäaar prepares to battle his own shadow. |
His dark side wounded him, but thankfully Mäaar's aim proved
truer then his
shadow's and
he quickly
defeated...
himself? After
his shadow
vanished, the
bars around
the metal orb
opened and a
staircase
descended from
the ceiling, leading back
to the gold room. Mäaar rejoined the
party and everyone placed their
orbs into the
slots Cyrano had opened. Each Orb went beside their elemental opposite, completing the sequence.
 |
Each of the six Elemental Orbs. Made from push pins, airsoft pellets, glue and a bit of paint. |
With the Orbs in place, the
temple began
to shake and they party heard
things
shifting back
in the chamber with the giant
worm. However, before they could investigate, a
golden podium with a
chest on it,
rose from the
center of the room. The
chest was
unlocked, and
it contained
contains a large
vile of a
glowing blue
liquid. The group
quickly
determined this was rare
purified
liquid Elementia Crystal! Very
powerful and
very
dangerous.
Scene 9
Planning for
the Worm
Before doing
anything, Mäaar
peeked out
into
the
chamber with the worm, and
saw that
ballistas had
been lowered
onto the stone
blocks on
either side of
the mezzanine. Seeing the weapons, The group quickly
decided on a
daring plan. they would coat
4 ballista
bolts in the
liquid as well
as Cyrano's
rapier,
Hector's Mace
and Ghar's
Axe. Mäaar and
Lycien would
man the
ballistas,
while the other three
jumped on the
worm to
distract it
and give them
time to
reload.
It was bold and probably fool hardy, but no one could come up with a better plan, and the 5 charged into the chamber.
Scene 10
Battling the
Worm
The plan
almost worked. The three jumped onto the worm, but
Cyrano fell
off the worm
on the first
attempt. Thankfully he landed on some soft sand
and was able
to hide on a
lower
mezzanine.
Ghar and
Hector got
thrown onto
the upper
mezzanine and
continued
their assault.
Lycien and Mäaar's
ballista
assault was doing great damage to the creature, but
Lycien missed
with one of
his bolts! Not something the party could afford.
 |
Things get ugly. |
To buy them
more time,
Cyrano started
to use his bardic music to try and fascinate the beast, but his
performance
was a little
lack luster;
and that is
where our
quote of the
evening comes
from.
The party groaned at Cyrano's Failure who shouted out:
"Give me a
break, I've
never played
for a rock
worm before!"
The
shout was
enough to
divert the
worm's attention
and while it searched for Cyrano, the rest
of the party jumped at it and hacked it to pieces
Ghar ripped
the key form
the top of the Worm's
head, and started
towards a new
door that had
opened
on the lower floor. Perhaps it was the chamber containing the prize this temple supposedly held.
Conclusion
That was where we left off the evening. So close to gaining our prize, and yet so far.
However, despite our progress, Jeff was never fully satisfied with how the game had turned out. We didn't get into the inner workings of the city like he wanted us to, and we all agreed that it was time to take the campaign in a new direction.
Jeff is planning to re-do the Elementia campaign as JADE's first Pathfinder Game, and we are all looking forward to it!
To find out the fate of this party, look for it in Elementia: the Epilogue